dnd 5e wild magic table 100. f 200 Entry Wild Magic Table. dnd 5e wild magic table 100

 
f 200 Entry Wild Magic Tablednd 5e wild magic table 100  Immediately after you cast a sorcerer spell of 1st level or higher, the DM can have you roll a d20

Casting Time: 1 hour. 3-4. Roll on this table at the start of each of your turns for the next minute. It gives the world a feeling of vitality and energy. A tabela Wild Magic Surge então força um efeito mágico aleatório. PDF. Each creature in a 20-foot radius must make a Dexterity saving throw. Alternatively, you could be a Wild Magic Sorcerer, and use Tides of Chaos. The original Surge Table has 50 effects, so I added the two following ones. A Wild Magic table more suited for Strahd's Domain. If step 3 and 4 apply, then yes. The roll’s result determines what happens next using the Wild Magic Surge Table. Three illusory duplicates of yourself appear in your space. Dungeons & Dragons, D&D, their respective logos, and all Wizards titles and characters are property of Wizards of the Coast LLC in the U. Make a wild magic table of wild magic tables, so that you have to roll to see which table you even use, adds a ton of unpredictability to the use of wild magic 😁. Jan 20, 2015. A Wild Magic Surge occurs when the DM says it does, which the DM has no incentive to have happen because it could TPK. Just not "potential TPK" bad. You cast Fireball as a 3rd-level spell centered on yourself. Not what you’re asking for, but I improvised based off the vanilla wild magic tables when homebrewing a one shot with “wild magic grenades”. 05-06: You are immune to being intoxicated by alcohol for the next 5d6 days. Wild Magic Table 5e. Random fires within 100ft change color (blue, red, orange, yellow, green). If that happens, you can take advantage of the unique version of unarmored defense offered by the class and make all three physical stats as high as possible. Wild mages are particularly adept at exploiting zones of wild magic, and they are much less likely to experience deleterious effects while casting spells within wild magic zones. But if it never happens, one of his players plays a vanilla sorcerer with low amounts of benefits. Join. Dnd Stories. Wild Magic Table: Your innate magic comes from the Wild Forces of chaos that underlie the order of creation. And the Dm can ask me to roll a d20, if I roll a 1 I cast a random magical effect. While raging, the Wild Magic Barbarian produces a random magical effect from the Wild Magic surging within them. Spell Level: 5 Target: Player’s Choice 13-14 Confusion. 01-02 Roll on the table every round for 10 rounds (1 minute). These features are almost impossible to rank given how almost everything here relies on the dungeon master to. A5E is 100% compatible with 5E, however, it is a core. A modron chosen and controlled by the DM appears in an unoccupied space within 5 feet of you, then disappears I minute later. Homebrew. Nov 9, 2015. #9. Effect. This can be modified by the mage’s level or some similar value, as determined by the DM. The spell becomes erratic and hard to aim. Bleu_Guacamole • 5 mo. • 7 yr. During which she and the other PC teleport to a nearby alley, where she leans up against a nearby building. For example, if a Wild Magic Sorcerer casts a 1st level or higher spell, when the Sorcerer rolls for a Wild Magic Surge, a roll of 1 will result in a roll on the Wild Magic Surge Effect Table. I kept most of the standard surge table in there, but also adapted entries from The Net Libram of Magical Effects and added some of my own. Feb 23, 2022. DnD 5e – Expanded Spell Lists for Non-Tasha’s Sorcerer Subclasses. These areas were thought to have been caused by the titanic battles of the gods during the Time of Troubles. 1. There are 21 new magic items in the new adventure: The Wild Beyond the Witchlight, but these five stand out as some of our favorites. 4: Just a straight up weapon buff. Path of the Wild Soul (Revised) The realm of the Feywild abounds with beauty, unpredictable emotion, and rampant magic. Table: Revised Wild Magic Surge d20/d100 1-3/Extreme 4-9/Moderate 10-20/Nuisance 1: A fireball explodes with you at the center. wild magic d6 d100. Headings you add to the document will appear here. While a plant, you are incapacitated and have vulnerability to all damage. Wild magic zones were areas where the Weave was damaged or distorted. DM Screen dungeons and dragons dnd 5th edition 5e roll20 print. # EFFECTS. A bright streak flashes from your pointing finger to a point you choose within range then blossoms with a low roar into an explosion of flame. If the player’s roll results in a 1, they must then roll a d100. I do not believe there is an offically written for what you are looking for. A homebrew D100 Wild Magic Surge Table with a lot more power than the original. DM's Guild Link for Last Stand - A Worthy Death (my first foray from a couple years back!) If this supplement manages over 3000 downloads and 250 paid sales, support for the Artificer class and Matt Mercer's Blood Hunter class will be added. Take a taste of the preview over on its DMs Guild store page! Cheers. The main issues are: The Wild Table lacks any meaningful drawback. hmnanunq. 1. Wild Magic. All creatures casting spells of 1st level or higher while in the radius must roll a d20 for Wild Magic. Diamonds - Buff. 02: A small bird delivers an envelope to you. Slick grease covers the ground in a 10-foot square centered on a point within range and turns it into difficult terrain for the duration. There are several ways to use wild magic in D&D 5e. Users of such magic are necessary to the balance of natural energy in the world by slowly releasing their natural chaos into their surroundings. All of the possible rolls have been directly "translated" from the original Wild Magic Surge table to deliver similar (somtimes identical) results for each roll, but with a necromantic twist!This growth increases its size by one category— from Medium to Large, for example. Psionics class for 5th edition D&D. The magic zone is dispelled after 1 hour. On top of which, it requires a nat 1 at the wrong time to have a random effect. I made a video sharing some of my favorite . The Wild Magic barbarian lacks the dependable, evergreen combat abilities of other D&D 5e barbarian subclasses. When I dmed with my buddies wild magic sorc, RAW he didn't roll on the table as often. Join. e. 0661 Caster can't use magic for six hours after ingesting meat . Wild Magic sorcerers (PHB, p. As described in 109 of the DMG under "Weird Locales", every time a spell is cast an effect from the Wild Magic Surge table in the sorcerer's rules is triggered. You create a 500 ft wild magic zone centered on yourself which lasts for 24 hrs. The Forgotten Realms was. A greatsword does 2d6 damage, so you have 4d6 rolled when the paladin hits. It is unexpected and grand. This addition dramatically expands the. That is why playing in D&D classes with spellcasting abilities is so enjoyable. Secondly, the DM can simply forgo the d20 roll and have the sorcerer roll on the table. All creatures casting spells of 1st level or higher while in the radius must roll a d20 for Wild Magic. Reroll any 01, and in. Below is the table. When a sorcerer casts a sorcerer spell, the DM can have the player roll a d20. The table was made for 5e but I can't guarantee. 07-08: You gain resistance to all damage for the next minute. 41-43 you are unconscious for 1d4 hours. Not too many results that require long-term tracking. wild-magic. Adahn_The_Nameless • 7 yr. Bundles containing this product: The Panfilo Package [BUNDLE] $7. Empowered Spell. You feel very attractive. The cutoff for triggering a Wild Magic Surge is not 1, but somewhere around 12-14 (i. They include gods of luck, gods of chaos, some change gods, and certain gods of war, manipulation, and death. In 3. In case 2: This scenario is not allowed. When I dmed with my buddies wild magic sorc, RAW he didn't roll on the table as often. All creatures casting spells of 1st level or higher while in the radius must roll a d20 for Wild Magic. Though unlikely at low levels, higher-power spells can wreak havoc if not properly cast. This wand has 7 charges. Wild Mages get a Wildness level. When a barbarian who follows this path rages, it is a bellowing roar for freedom, an explosion of expression, manifesting. The best place to steal Wild Magic ideas from is WFRP2e's Tome of Corruption - it has both the expanded Tzeentch's Curse charts, and a crapton of mutations. On a 1, you lose the ability to use magic until the end of your next turn. In the lore, sorcerers develop magic by accident of birth or through some innate change to their being rather than through worship or study. Homebrew Wild Magic Improvements. The extra 1d3 to attack rolls, abilities and saves is neat, but a 1d3 is weird. Well here it is! I know about 35-40 of these are straight out of the table in the PHB (it's hard to make up 100 random magical effects. In such areas, a spell could backfire upon its caster, target the wrong location, be dramatically increased in power, or indeed, anything could occur. The D&D 5e Wild Magic Sorcerous Origin doubles down on this chaos by infusing utter randomness into almost. A. “The Wild Magic Sorcerer is a subclass of magic that is. No comments yet! Add one to start the conversation. Dex: We only want to fill out medium armor unless you’re rolling for stats and end up with 3 high rolls. Tired of rolling on the same-old table of 50 magical effects from the Player's Handbook? Path of Wild Magic Ability Scores. 48-49. It's a d100 table with 100 entries; while some overlap with the PHB5e's wild surge table, there are at least 50 entries in the 2e table not on the 5e table. In the end it needed to be 100 tables of 100, nested in 10 tables, which linked to a single table. I've seen a few of these floating around, but some of them seem too repetitive, while others had far too game-breaking effects. Dnd Monsters. ”. #2. So far i am reworking the wild surge table and I've decided to transpond the wild magic sorcerer's first ability over to the Warlock. Nerdy. This is called the Entropy level. I found myself wanting more from the 5e wild magic table, and thus this improved d100 wild magic table was born! It includes the original 50 with a few. Insult Generator – Tables to make 400 unique random insults! Critical Hit and. Given the ambiguity of the RAW in this area, and the (let's face it, fairly nonsensical) consequences of deciding that Wild Magic Surge costs spell slots, I would. d100. See more ideas about dungeon master's guide, dungeons and dragons homebrew, magic. If you're one of the 22% that didn't, copy and paste this into your signature. 95 $26. The table shows effects that might happen when a Wild Magic cast goes wrong. the sorcerer senses that confusion is about to. The Wild Magic Surge table is a d100 table that takes up a full two-page spread in the Player’s Handbook, and you have a 1-in-20 chance to get to roll on it whenever you cast a spell of 1st-level or higher. A modron chosen and controlled by the DM appears in an unoccupied space within 5 feet of you, then disappears 1 minute later. Welcome to a Wild Magic Table 5e Guide. The "unconscious" condition states the following: Unconscious (Appendix A, p. The Wild Magic sorcerer's Tides of Chaos feature (PHB, p. 03 Wild magic sorcerers are defined by their ability to tap into wild magic. The fire spreads around corners. – Creating a new Wild Magic table Hullo, Gentle Readers. EFFECT. In addition, if the one who consumes it isn't a spell caster, they will receive 1 random cantrips and 1 random 1st level spells. 03You are touched by Wild Magic. That is built into the API. According to WOTC developer Rodney Thompson, Wild Magic Surge wasn't intended to cost spell slots, so this should certainly be enough to prove the intention behind Wild Magic Surge. At 2nd level, the magical energy roiling inside you sometimes erupts from you. 1st-Level Encounters Simplified for Dungeons & Dragons 5th Edition. Wild Magic Whenever a creature uses a spell or a spell-like ability (including a spell cast from an item, such as a wand or scroll, but not a potion or oil), it must make a caster level check (DC 10 + 2 x spell level). No. What happens if the sorcerer casts an attack roll spell that deals damage, and misses the target, or a Saving Throw spell that does not deal half damage on a success,. Roll twice on this table and suffer both effects, rerolling 1s. Your actions can unleash surges of untamed magic. 6th-level Wild Magic feature, which replaces the Bolstering Magic feature. of 1st level or higher, an additional effect might occur. The wild magic table is 1/3 good, 1/3 ouch, and 1/3 just funny. Personally, I think it would be a lot easier, and. The logic for this is actually very simple. One creature or loose object of your choice that you can see within range rises vertically, up to 20 feet, and remains suspended there for the duration. 5-6 Small birds flutter and chirp in your vicinity for 24 hours, during which time you automatically fail any Stealth check. 3. 5K. The Wands of Wonder disappear after ten rounds of combat, or one minute, whichever fits best. Dungeons And Dragons Homebrew. Breaking the pot breaks this enchantment. This delicate mushroom looks like a small black bowl with thin brown gills about 10cm across. Note that unlike vanilla 5th Edition rules, a cantrip can potentially set off a Wild Surge roll under Semi-Chaotic and Chaotic conditions. " It's the first image. Клацніть тут, щоб ознайомитися з нашим посібником із таблиці дикої магії та з тим, як використовувати цю непередбачувану форму магії для Чарівників у 5-му виданні D&D. 4) Legendary Chaos (Duration 3 rounds of combat ~20s): You gain the ability to use 1 Legendary Action per round of combat. wild magic d6 d100. Entry. No resultado de “1”, o Wild Magic Sorcerer deve rolar na tabela Wild Magic Surge. Can't help with the book, but here's an online 3. " So, in other words, if you cast a spell using a 9th level spell slot, you'll trigger a surge on a roll of 1-9 on the d20. If that happens, you can take advantage of the unique version of unarmored defense offered by the class and make all three physical stats as high as possible. 1. g. However, I have done my best to employ not only as much clarity, but as much grammatic wiggle room as the base wild magic surge table. Roll on this table at the start of each of your turns for the next minute, rerolling this result on subsequent rolls. In such areas, a spell could backfire upon its caster, target the wrong location, be dramatically increased in power, or indeed, anything could occur. 0663 Caster can't use magic items that contain gold. Starting when you choose this origin at 1st level, your spellcasting can unleash surges of untamed magic. This is also true for aura type of effects which have the person as the point of origin, and when you compare it to other rolls on the Wild Magic Surge table (PHB 104): 95-96. 13 You cast confusion centered on yourself. If the roll is odd, you shrink that number of inches. Perhaps you were blessed by a powerful fey creature or marked by a demon. Roll a d10. If you roll a 1, roll on the Wild Magic Surge table to create a random magical effect. Built to be survivable by most characters and still adding plenty of chaos to the world. One of the possible effects , #2 on the Wild Surge table, is a teleport effect: You teleport up to 30 feet to an unoccupied space you can see. d50. Starting when you choose this origin at 1st level, your spellcasting can unleash surges of untamed magic. Dungeons & Dragons, D&D, their respective logos, and all. Wild Magic Table: Your innate magic comes from the Wild Forces of chaos that underlie the order of creation. Roll on this table for each of your turns, and ignore this result on any. If you get to deal damage when hit, take a heavy weapon. To enable, select the 'Enabled' option for 'Wild Magic Auto-Detect' on the module's config page. And from there he's just too stubborn to try to explore and latent sorcerer. King of Clubs - Mild effect, players choice, DMs approval. Cons: The character has a flat 5% chance to experience a Surge, regardless of their level or the level of the spell being cast. • 8 days ago. Random fire within 100ft becomes invisible. r/UnearthedArcana. Rage clearly says that RAW you can't cast spells. Make sure to setup a Wild Magic Surge Table and supply the name of the table so that it. 6. 4. Dnd 5e Homebrew. If you're playing with this table online, free from the tyranny of regular polyhedra, I would recommend generating a result by "rolling" a d10, d20, d30, d40, d50, d60, d70, d80, or d90, depending on the level of the spell, for the reason AxolotlsAre Dangerous mentions. even in support terms the ancestral guardian's shield will scale with levels but you pixies and tentacles will stay. You cast magic missile as a 5th-level spell. A Ring of Shooting Stars D&D 5e magic item provides a unique long-ranged option for monks who want it. On a 1, roll on the Wild Magic Surge table which can be found below or on page 104 of the PHB. . A wild magic event counts as a spell or magic sphere effect, but its results are random, requiring a roll on one of the tables below. Maximize the damage of the next damaging spell you cast within the next minute. Spellcasters may take ranks in the Wild Magic skill to mitigate some of the randomness, and this provides a path towards learning new feats to gain even more control. e. 22: You feel like you really need to sneeze. Our Question from a Denizen comes from an Anonymous source who says, “i want to make a modified wild magic table for one of my players, since i’ve heard that the in-game table isn’t great. You can use your action to dismiss the illusory duplicates. Ethan Dill. You could photocopy your book. But in retrospect it was the d100 Wild Magic table that I loved about being a Wild Magic Sorcerer. It took a bit of time, because a 10k large table makes Fantasy Grounds very unhappy, and it goes away. The Wild Magic table 5e sorcerer subclass, in particular, stands out as being the epitome of unexpected. Built to be survivable by most characters and still adding plenty of chaos to the world. Components: V, S. As an action, you can attach the shard to a Tiny object (such as a weapon or a piece of jewelry) or detach it. Roll twice on this table, ignoring this result on subsequent rolls. Starting at 1st level, you can manipulate the forces of chance and chaos to gain advantage on one attack roll, ability. And for me at least, monsters aren't likely to smash a potted plant while there are active threats, as a DM. A. DC starts at 1, and each spell you use ups the DC by 1. Level Up: Advanced 5th Edition is an "advanced", standalone version of the 5E ruleset. I am about to just make my own table but I wanted to ask here first of anyone had any random spell or magic effect tables that were not game breaking bit still had enough shenanigans in them to make it interesting if it all goes wrong or right. Next turn caster takes no action, vomits 1d100 SP. Basically, there is a 5% chance for a wild magic surge with every spell cast. Effect. For example, the table for the Wand of Wonder is about 50% negative towards the target. The target can move only by pushing or. The reason I have avoided tying spell level is that it doesn't seem to scale well without. The player may need to change their tactics at the drop of a hat because of one dice roll. The sorcerer can spend 1 sorcery point per level of the spell that triggered the wild magic, AFTER the result on the wild magic table has been determined but BEFORE the full effect has taken place, i. I've found tables that list base gems for loot drops and such. Caster becomes immune to fire for 1d6 x 10 minutes. The wild magic surge table is mostly a fluff thing, not a power thing. I Divided the surge effects into four themes for each suit with a, more or less, stronger effect for each rank. Your innate magic comes from the wild forces of chaos that underlie the order of creation. Only, instead of activating on a nat one, the surge will have a 25% chance of activation. "Flee Mortals!" 5th Edition supplements, ARCADIA digital magazine for 5th. There’s an abbreviated wild magic surge table for Gnomengarde in Dragon of Icespire Peak. 6. Hostile towards party. 103) states:. My favourite two sorcerer sub-classes are weirdly the two that come in the Player's Handbook; Draconic Bloodline and Wild Magic. Below is a Wild Magic Table extended to 100 effects. 9 You cast magic missile as a 5th-level spell. 969. This delicate mushroom looks like a small black bowl with thin brown gills about 10cm across. Don't feel bound by the results if you think they suck, just roll again until you get something that won't destroy your campaign. Feywild Shard. For the next minute, you can see any invisible creature within 60ft and not in total cover. My favorites are 20, 37, 53, 55 (especially if there's a necromancer in the party), 56, 71, 73, and 89. Its shifted a cumulative 10% away from turning you into a potted plant and making butterflies follow you and towards shooting fire. Skin becomes bark like increasing AC by 1 for 1 day. But, it’s Wild Magic doesn’t scale in damage or anything at all…. Roll d100 and consult the following table to discover what happens. Wild magic surge: IlIusory butlerflies and flower petals flutter in the air within 10 feet of you for the next minute. All athletics based abilities halfed. Starting at level one, after a Wild Magic sorcerer casts a sorcerer spell of 1st level or higher, the DM can have the player roll a d20. Roll on the Wild Magic Surge table. Item Rarity: Rare. Str: Still the core barbarian stat. This is easily the most random subclass in the fifth edition, making play unpredictable (but hilariously fun. Wild Magic Chart - Updated. While holding it, you can use an action to expend 1 of its charges and choose a target within 120 feet of you. When you cast a spell of 1st-level or higher roll a d20. There's the legendary 10,000 random magical effects, official tables and much more. All to up the chance to proc the wild magic surge. Yes, good. DM's Guild Link for Wild Magic for Every Class. "Roll a d10. Direct linkage between sorcerer, sorcerer spells, and Wild Magic Surge. D&D Wild Magic table 5e. You let out a loud, thunderous belch that replicates the effect of a 1st-level thunderwave spell. Whenever you roll on the wild magic table, you can choose to explode with chaos. 1-2. HSS = Highest level spell slot available to you. This adds 10 additional spells to the Sorcerer’s meager 15 spells known at 15th level. If your wild magic chance is over 100, then a wild magic event automatically happens, then reduce your wild magic chance by -100 and roll to see if a second wild magic event also occurs. Essentially on a Nat 1 or a Nat 20 attack roll, the string will automatically trigger a d100 bad effect or good. Logically I would agree with you, but the entry on the wild magic table reads: You cast fireball as a 3rd level spell centered on yourself. 2. If you fail the DC, roll on the Druid Wild Magic table to determine the magical effect produced. You must expend a spell slot of 1st level or higher, or else the spell fails. That's the part that does not seem to be working as. Wild Magic Surge is probably one of the most fun mechanics in D&D 5e. Dungeons & Dragons 5th Edition Critical Fail & Success Charts. Acid rain begins to downpour in a 60 foot radius centered on you. Wild-magic zones were the first areas where raw magic burst forth. 10. My character is focused on utility, I love to use the Wild Magic table and help with my party rolls. Make a constitution saving throw with a DC of 10+your spell casting modifier. 1 rwh 5 roodg dq gdg ,iwk hg dgg wrwk hg uroo 7 k lvuhvxowjlyhvdq hyhq glvwulexwlrq rihiihfwvudwk hu wk dq dehoofxuyhz rxogedgglq jwz rg uroovwrjhwk huStarting when you choose this origin at 1st level, your spellcasting can unleash surges of untamed magic. As a DM who approved use of Wyrmwood's High Variance D20 3x 1's (15% chance to proc) 78% of DM's started their first campaign in a tavern. 1. If a 1 is rolled, the DM may have the player roll on the Wild Magic Surge table to create a random magical effect. Counter resets to 1. All of your teeth fall out of your mouth, and slowly regrow in 10 minutes. d100. 200 Wild Magic Table. General idea was that everything should be "Easy On", "Easy Off". So 3 for a level 5 sorcerer and 8 for a level 16 sorcerer. Teleport up to 60 feet away to unoccupied space. 31. You touch a dead humanoid or a piece of a dead humanoid. Hey, today I was playing in a winter one shot and I chose a Lightfoot Halfling Wild Magic Sorcerer at level 4 for this purpose. 85. I would recommend to leave in the dm discretion one. At first level, they gain access to the Wild Magic Surge Table. As usual, a d20 roll occurs anytime you cast a spell of 1st level or higher. You must expend a spell slot of 1st level or higher, or else the spell fails. The old 2ed wild surge table was in the Tome of Magic and had 100 results for a wild surge, which itself was always a 1/20 chance. Returning 35 results for 'wild magic table'. ROLL AGAIN. d100. The first table is small-scale, the. Confusion. You cast magic missile as an Xth-level spell targeting a creature of the DMs choice, where X equals your Charisma modifier (minimum of 1). No surge. We needed a distraction to enter a place, we set it fire in the south-east and entered from the north-west, as the fire was expanding (was a wood place) I needed to roll in the wild magic table, got the flumph, nothing interesting, until we roll for how far is it from me, and in what direction (1d6 x5 feet) (1d8 direction) I got 30 feet at the. How to optimize a Wild Magic Sorcerer? Hi, my character is a Wild Magic Sorcerer on his way to his 8th level. The official wild magic surge table is found in the Player’s Handbook. Your sorcerer casts a sorcerer spell, a wild magic effect (in this case a fireball spell) goes off at the same time thanks to the roll on the table, so the effect is that your sorcerer cast both spells thanks to the wonders of wild magic. There is no result of 0 when we roll percentile dice. 01. 19-20 Grease. Plus the players don't see the table so it can be whatever you want. The number you roll correlates to an effect on the table. Roll to determine the surge effect before the spell is cast, but apply the effect after the spell is cast unless it alters the spell itself in some way (such as changing the. A subreddit dedicated to the various iterations of Dungeons & Dragons, from its First Edition roots to its One D&D future. You gain the cantrips and spell slots of a first level sorcerer. Entry. You might have endured exposure to some form of raw magic, perhaps through a planar portal leading to Limbo, the Elemental Planes, or the mysterious Far Realm. e. You shrink a number of inches equal to the roll. Wild Magic Table: Your innate magic comes from the Wild Forces of chaos that underlie the order of creation. Each creature in a 10-foot-radius sphere centered on a point you choose within range must succeed on a Wisdom saving throw when you cast this spell or be affected by it. Wild-magic zones were the. 127) includes a magic item called the Feywild shard. Until your rage ends, you are surrounded by multicolored, protective lights; you gain a +1 bonus to AC, and while within 10 feet of you, your allies gain the same bonus. udgave D&D. The most important thing is that you talk to your DM ahead of time about Tides of Chaos. tables for the Barbarian Wild Magic Subclass? 5th Edition Just wanted to get ideas or create my own version of wild magic table for my barbarians, although it would gave to be beneficial only i guess in order to not. 12 Roll a d10. I don't think it's that bad. Given the. . Raven Mists: An enormous bank of peasoup-thick mist rolls in and settles. If you roll a 1, roll on the Wild Magic Surge table to create a magical effect. 10: You let out a loud, thunderous belch that replicates the effect of a 1st-level thunderwave spell. However, most of the results are new and this table has undergone moderate.